package entities

type Team int

const (
	TeamRed Team = iota
	TeamBlue
)

type Role int

const (
	RoleStriker Role = iota
	RoleDefender
	RoleGoalie
)

type Player struct {
	Position     Vector2
	Velocity     Vector2
	Radius       float64
	Team         Team
	Role         Role
	HomePosition Vector2
	MaxSpeed     float64
	Acceleration float64
}

func NewPlayer(x, y float64, team Team, role Role) *Player {
	return &Player{
		Position:     Vector2{X: x, Y: y},
		HomePosition: Vector2{X: x, Y: y},
		Velocity:     Vector2{X: 0, Y: 0},
		Radius:       15,
		Team:         team,
		Role:         role,
		MaxSpeed:     3.0,
		Acceleration: 0.1,
	}
}
