diff --git a/cmd/game/main.go b/cmd/game/main.go index bbdee71..1d3e27f 100644 --- a/cmd/game/main.go +++ b/cmd/game/main.go @@ -8,17 +8,17 @@ import ( ) type Game struct { - world *game.World - renderer *render.Renderer + matchManager *game.MatchManager + renderer *render.Renderer } func (g *Game) Update() error { - g.world.Update() + g.matchManager.Update() return nil } func (g *Game) Draw(screen *ebiten.Image) { - g.renderer.DrawWorld(screen, g.world) + g.renderer.DrawWorld(screen, g.matchManager.World) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { @@ -29,14 +29,15 @@ func main() { ebiten.SetWindowSize(1280, 720) ebiten.SetWindowTitle("AI Hockey Simulation") + matchManager := game.NewMatchManager(game.NewWorld(), 60*60, 60*3) g := &Game{ - world: game.NewWorld(), - renderer: render.NewRenderer(), + matchManager: matchManager, + renderer: render.NewRenderer(), } // Give the puck some initial velocity to see it move - g.world.Puck.Velocity.X = 2 - g.world.Puck.Velocity.Y = 1.5 + g.matchManager.World.Puck.Velocity.X = 2 + g.matchManager.World.Puck.Velocity.Y = 1.5 if err := ebiten.RunGame(g); err != nil { log.Fatal(err)