feat: initial commit with M1-M4 implementation
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47
internal/render/renderer.go
Normal file
47
internal/render/renderer.go
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@@ -0,0 +1,47 @@
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package render
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import (
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"image/color"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"github.com/soer/football/internal/entities"
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"github.com/soer/football/internal/game"
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)
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type Renderer struct{}
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func NewRenderer() *Renderer {
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return &Renderer{}
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}
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func (r *Renderer) DrawWorld(screen *ebiten.Image, world *game.World) {
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// Draw Puck
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vector.DrawFilledCircle(
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screen,
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float32(world.Puck.Position.X),
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float32(world.Puck.Position.Y),
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float32(world.Puck.Radius),
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color.White,
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true,
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)
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// Draw Players
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for _, p := range world.Players {
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var c color.Color
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if p.Team == entities.TeamRed {
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c = color.RGBA{R: 255, G: 0, B: 0, A: 255}
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} else {
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c = color.RGBA{R: 0, G: 0, B: 255, A: 255}
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}
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vector.DrawFilledCircle(
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screen,
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float32(p.Position.X),
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float32(p.Position.Y),
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float32(p.Radius),
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c,
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true,
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)
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}
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}
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